Video Games
As a dedicated sound designer for video games, I specialize in creating rich, immersive audio environments. Eager to partner with leading studios, I'm devoted to designing enthralling auditory landscapes that enhance the depth and enjoyment of video games.
Cube
A highlight reel of SFX, Foley, Ambiences, Dialogue, Music, and 3D Spatialization implemented for Cube.
Limbo
A highlight reel of SFX, Foley, Ambiences, Dialogue, Music, and 3D Spatialization implemented for Limbo
Wwise Adventure Game
A highlight reel of SFX, Foley, Ambiences, Dialogue, Music, and 3D Spatialization implemented for the Wwise Adventure Game in Unity.
Real Cricket 22
A highlight reel of SFX, Foley, Ambiences, Dialogue, Music, and 3D Spatialization implemented for Real Cricket 22.
Infected
Complete Sound Design and Game Design showcasing linear media sound design including voiceover, SFX and music design engineered to industry loudness standards, creation of cinematic movie from scratch, game creation from scratch including ambience sounds, pickup sounds, in-game voice lines, AAA gun systems, composition, permformance and engineering of music, interactive music system based on states, attack based AI sounds, widget based sound systems, notifies based audio setups, dynamic jumps, weapon-object collision systems and 3D emmiters based on position and orientation.
Undead Orchestra
Designed dialogue, foley, SFX, music along with recording, mixing and mastering as a Co-lead Sound Designer.
Hour Of Code
Complete Sound Redesign showcasing animation blueprints, third person footsteps, sprinting, RTPCs, dynamic footsteps that change on materials, dynamic jumps, landing sounds and blueprint functions.